ChucK/foo.ck
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// Boolean_Quartet.ck // copyright 2007 Les Hall // This software released under the GNU General Protective License // experiments with creating music from base n sequences // four instruments in Boolean logic sequence
// control variables 150 => float frequency; 0.25 => float gain1; // SinOsc 0.25 => float gain2; // HF plucked 0.25 => float gain3; // LF plucked 0.15 => float gain4; // guitar 2 => int n; // numeric base of the sequence
// gain of each instrument Gain g1; Gain g2; Gain g3; Gain g4; gain1 => g1.gain; // binary count SinOsc's gain2 => g2.gain; // high frequency plucked instrument gain3 => g3.gain; // low frequency plucked instrument gain4 => g4.gain; // screaming guitar instrument
// the background oscillators SinOsc s[5]; for (0 => int i; i<5; i++) {
// the patches s[i] => g1 => dac; // the frequencies (5 - i) * frequency => s[i].freq;
}
// The plucked treble instrument Impulse i1; JCRev r1; r1.mix(0.02); BPF f[5]; i1 => f[0] => r1 => g2 => dac; i1 => f[1] => r1 => g2 => dac; i1 => f[2] => r1 => g2 => dac; i1 => f[3] => r1 => g2 => dac; i1 => f[4] => r1 => g2 => dac; for (0 => int i; i < 5; i++) {
// the patches //i1 => BPF f[i] => r1 => dac; // the quality factors 100 => f[i].Q; // the frequencies (i + 1) * frequency => f[i].freq;
} // the gains 0.5 => f[0].gain; 1.0 => f[1].gain; 0.5 => f[2].gain; 0.5 => f[3].gain; 0.4 => f[4].gain;
// the plucked bass instrument Impulse i2; JCRev r2; r2.mix(0.05); BPF fb[5]; // the patches i2 => fb[0] => r2 => g3 => dac; i2 => fb[1] => r2 => g3 => dac; i2 => fb[2] => r2 => g3 => dac; i2 => fb[3] => r2 => g3 => dac; i2 => fb[4] => r2 => g3 => dac; for (0 => int i; i < 5; i++) {
// the quality factors 200 => fb[i].Q; // the frequencies (i + 1) * frequency => f[i].freq; // the gains 2.0 / (i + 1) => f[i].gain;
}
// the screaming guitar instrument SinOsc sg[5]; JCRev rg; 0.20 => rg.mix; for (0 => int i; i<5; i++) {
// the patches sg[i] => rg => g4 => dac; // the frequencies (i + 1) * frequency => sg[i].freq;
} // the gains 1.0 => sg[0].gain; 0.8 => sg[1].gain; 0.6 => sg[2].gain; 0.4 => sg[3].gain; 0.2 => sg[4].gain;
// time loop
while (true) {
// print the base for each sequence <<< "base", n >>>;
// calculate the logic threshold (n-1) / 2.0 => float t;
// loop in a 5-bit binary sequence and pluck the strings
for (0 => int j1; j1 < n; j1++) {
j1 / 16.0 / (n-1) => s[0].gain;
for (0 => int j2; j2 < n; j2++) {
j2 / 8.0 / (n-1) => s[1].gain;
for (0 => int j3; j3 < n; j3++) {
j3 / 4.0 / (n-1) => s[2].gain;
for (0 => int j4; j4 < n; j4++) {
j4 / 2.0 / (n-1) => s[3].gain;
if (j4 > t) {
// the low frequency plucked instrument
(1.5 * (2 * (n - 1) + j3) / (3 *(n - 1))) * frequency => float freq;
for (0 => int i; i < 5; i++) {
(i + 1) * freq => fb[i].freq;
}
1000.0 => i2.next;
}
for (0 => int j5; j5 < n; j5++) {
j5 / 1.0 / (n-1) => s[4].gain;
// the high frequency plucked instrument
if ((j2 > t) && (j4 > t) || (j5 > t) && (j3 > t)) {
(2 * (j1 + j2 + j3 + j4 + j5) / (5 * (n - 1))) * frequency => float f
req;
for (0 => int i; i < 5; i++) {
(i + 1) * freq => f[i].freq;
}
300.0 => i1.next;
}
// the screaming guitar
if ((j3 > t) && (j4 > t)) {
(0.5 * ((j1 > t) + (j2 > t) + (j3 > t) + (j4 > t) + (j5 > t))) * freq
uency => float freq;
for (0 => int i; i<5; i++) {
(i + 1) * freq => sg[i].freq;
}
}
(n - j5) / (n $ float) * gain4 => g4.gain;
100::ms => now; // advance time
}
}
}
}
}
// shut off the oscillators
for (0 => int i; i < 5; i++) {
0 => s[i].gain;
}
0 => g4.gain;
// increment the base number n++;
// advance time between binary counts <<< "pause" >>>; 3::second => now;
}
