MAUWii.ck
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// modified from the example code that comes with Andreas Schlegel's // DarwiinRemote_OSC app. // http://www.sojamo.de/ // This code also needs a Wii controller. // create MAUI sliders for monitoring data MAUI_View view; view.size(300,300); MAUI_Slider x_axis; x_axis.name("x axis"); x_axis.range(90,160); // Wii data seems to live between 100-150 x_axis.size(300, 50); x_axis.position(0, 0); MAUI_Slider y_axis; y_axis.name("y axis"); y_axis.range(90,160); y_axis.size(300, 50); y_axis.position(0, 50); MAUI_Slider z_axis; z_axis.name("z axis"); z_axis.range(90,160); z_axis.size(300, 50); z_axis.position(0, 100); view.addElement(x_axis); view.addElement(y_axis); view.addElement(z_axis); view.display(); // create an OSC receiver OscRecv recv; // use port 6449 (or whatever) 5600 => recv.port; // start listening (launch thread) recv.listen(); // create an address in the receiver, store in new variable recv.event( "/wii/acc, f f f" ) @=> OscEvent oe; // infinite event loop while( true ) { // wait for event to arrive oe => now; // grab the next message from the queue. while( oe.nextMsg() ) { // get values float x, y, z; oe.getFloat() => x; oe.getFloat() => y; oe.getFloat() => z; // assign them to the MAUI sliders x_axis.value(x); y_axis.value(y); z_axis.value(z); } }