PLOrk fall2006/Works/Nod

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Nod

  • for 5 laptops and 5 humans with no additional amplification
  • composer: Laurie Hollander
  • duration: less than 4 minutes
  • software used: miniAudicle

Program Notes

This will eventually be a game with rules that change every time it's played. The rule on how to set the rules is:

  • 30 seconds < N < 3 minutes to be decided by the players ahead of time
  • For the first N seconds of the game, the players decide what decisions will be made by the group based on the nonverbal cue of nodding.

These decisions could be unilateral, for example, players agree to Nod before adding a shred, or they could be mutual, for example, players agree to Nod to ask someone else to add a shred, or when all players Nod simultaneously, they will wind down and end in less than 30 seconds. Players may designate variations on nodding, like nod up and down, nod right, nod left, to mean different things.

There will eventually be more graphic controllers, like sliders, for pitch bend etc.

Laptop Instructions

  • Open mini-Audicle
  • Set Preferences - Miscellaneous - to the directory specified at the time of performance
  • Make sure nothing is plugged into the headphone jack, and that the output/input audio devices are set to the built-in options, and that the speaker volume is on highest and it's not mute.
  • Start the Virtual Machine
  • Players 1 - 5: Open fixedmandolin3ed3use.ck ; Player 5 only: Open sndbuf_lh4.ck


Files

  • files: plork/users/laurieh/sss (fixedmandolin3ed3use.ck, sndbuf_lh4.ck, 590_Anton_wash_loop1ed2.wav)

Human Instructions

ahead of time

  • 30 seconds < N < 3 minutes to be decided by the players ahead of time
  • For the first N seconds of the game, the players decide what decisions will be made by the group based on the nonverbal cue of nodding.

These decisions could be unilateral, for example, players agree to Nod before adding a shred, or they could be mutual, for example, players agree to Nod to ask someone else to add a shred, or when all players Nod simultaneously, they will wind down and end in less than 30 seconds.

Players may designate variations on nodding, like nod up and down, nod right, nod left, to mean different things.

For now, it is suggested that the players set the rules as follows: For the first half of the piece, gradually increase the amount of pitch bend as you add shreds at will. For the second half of the piece, gradually decrease the amount of pitch bend as you add shreds at will. About 45 seconds before the end, look around, start nodding to signal you'll wind down, and gradually remove shreds and lower the volume to fade out.

Players self-identify as #1 - #5.

  • Players 1 - 5: Open fixedmandolin3ed3use.ck ;
  • Player 5 only: Open sndbuf_lh4.ck
  • Players 1 - 4: modify line 26 of fixedmandolin3ed3use.ck to chuck your player number to who_am_i
  • Player 5: you can change who_am_i on the fly to any # from 1-4, or not use fixedmandolin3ed3use.ck, as you wish

To begin the performance/game:

  • Player 5: start sndbuf_lh4.ck and add two shreds: one with 2 => which and one with 3=> which
  • Then all players can start adding shreds from fixedmandolin3ed3use.ck.
  • Before adding a shred, change the myBend value on line 27; then you may add/replace shreds at will, but each player is allowed a max of 3 shreds simultaneously, so you must remove shreds as necessary before adding more
  • Note: a shred will last as long as it takes to pluck 40 times, but you can remove shreds early.
  • Make the whole interaction last < 4 minutes.
  • Recommendation: slowly fade out to end before removing all shreds; push the F4 button once a second a few times, then more rapidly.