Difference between revisions of "ChucK/Programs"

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(Standalone Programs)
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* [[ChucK/Bad_VOSIM.ck]] : quick and dirty vosim : no one
 
* [[ChucK/Bad_VOSIM.ck]] : quick and dirty vosim : no one
 
* [[ivyTree.ck]] : generative, algorithmic program based on an extended metaphor of cell differentiation and plant growth : Matthew Shanley
 
* [[ivyTree.ck]] : generative, algorithmic program based on an extended metaphor of cell differentiation and plant growth : Matthew Shanley
* [[Chord-o-matic.ck]] : any midi note turns into a minor or major chord : paniq
 
 
  
 
== Larger pieces ==
 
== Larger pieces ==

Revision as of 19:36, 21 February 2006

ChucK Programs

This is THE place to share your programs.

You can uploading programs and images using this link:

To see the list of uploads:

Or, you may choose to make a new page containing the code, which you can link from this page like this:

  • ChucK/foo.ck : (enter description) : author
  • feel free put explanations on the code pages
  • NOTE: In your code listings, remember to put a space before every line in the code, including empty lines - otherwise the wiki will render the code into multiple blocks. here is an example that works.


Related Links


Standalone Programs

  • FractalMelody.ck : Recursive Chuck Program : Kristjan Varnik
  • StereoChordEGG.ck : Simulation of Ancient Technology: jahbini
  • ChucK/Bad_VOSIM.ck : quick and dirty vosim : no one
  • ivyTree.ck : generative, algorithmic program based on an extended metaphor of cell differentiation and plant growth : Matthew Shanley

Larger pieces

  • ChucK 12-bar blues : A drum beat and a 12-bar blues standard : Rasmus Kaj
    • hihat.ck : the hihat program (with commented out syntax error) : Gary Williams
    • kick.ck : the kick drum program (with commented out syntax error) : Gary Williams
    • snare.ck : the snare drum program (with commetned out syntax error) : Gary Williams
    • baseloop.ck : the base loop program : Gary Williams
    • The current version of Frankenstein didn't allow dividing a float by a dur, so I just commented the divide op and substituted a simple assign, which may not be what Rasmus was aiming at -- I'm not sure it positions to the end of the sndbuf correctly. -- Gary
      • All I was aiming for is that the sound should not be heard when loading, but only when I "tell it to start". Maybe there is some better way of doing that? -- Rasmus
        • To not let sndbuf play until triggered, set .play or .rate to 0.0 (0.0 => s.rate) and set it to 1.0 when you want to start. -- Ge


Wish List

What sample programs would you like to see?

  • Symphonic orchestra
  • Techno / Industrial