Difference between revisions of "ChucK/stereo noise.ck"
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Line 4: | Line 4: | ||
p.chan(1) => JCRev r => dac.chan(1); | p.chan(1) => JCRev r => dac.chan(1); | ||
.1 => n.gain; | .1 => n.gain; | ||
− | + | ||
// variable | // variable | ||
0.0 => float t; | 0.0 => float t; | ||
// smaller == smoother | // smaller == smoother | ||
10::ms => dur T; | 10::ms => dur T; | ||
− | + | ||
// time loop | // time loop | ||
while( true ) | while( true ) | ||
Line 17: | Line 17: | ||
// increment t (scaling by T) | // increment t (scaling by T) | ||
T / second * 2.5 +=> t; | T / second * 2.5 +=> t; | ||
− | |||
− | |||
− | |||
// advancde time | // advancde time | ||
T => now; | T => now; | ||
} | } |
Latest revision as of 02:22, 9 March 2006
// the patch, note pan2 is stereo noise n => pan2 p; p.chan(0) => JCRev l => dac.chan(0); p.chan(1) => JCRev r => dac.chan(1); .1 => n.gain; // variable 0.0 => float t; // smaller == smoother 10::ms => dur T; // time loop while( true ) { // pan goes from -1 (left) to 1 (right) math.sin(t) => p.pan; // increment t (scaling by T) T / second * 2.5 +=> t; // advancde time T => now; }