Difference between revisions of "ChucKML"
(→Sample 3) |
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<spork name="play_sitar"> | <spork name="play_sitar"> | ||
− | + | while( true ) | |
− | + | { | |
− | + | // freq | |
− | + | std.rand2( 0, 11 ) => float winner; | |
− | + | std.mtof( 57 + std.rand2(0,3) * 12 + winner ) => sit.freq; | |
− | + | ||
− | + | // pluck! | |
− | + | std.rand2f( 0.4, 0.9 ) => sit.noteOn; | |
− | + | ||
− | + | // advance time | |
− | + | if ( std.randf() > 0.0 ) { | |
− | + | .5::second => now; | |
− | + | } else { | |
− | + | 0.25::second => now; | |
+ | } | ||
} | } | ||
− | |||
</spork> | </spork> | ||
</chuckml> | </chuckml> |
Latest revision as of 15:02, 23 February 2006
ChucKML is a XML-based ChucK preprocessor. It reads XML and prints ChucK code.
Usage
$ ./chuckml sample.xml # print the code to the standard output.
You'll probably want to redirect the output to a file:
$ ./chuckml sample.xml > sample.ck # create sample.ck $ chuck sample.ck # play sample.ck
Sample code
Sample 1
This sample only tells which files should be played, and when:
<chuckml> <wave src="wav/wave.wav" repeat_every="9::second"/> <wave src="wav/beat1.wav" start_after="3::second" repeat_every="3::second"/> <wave src="wav/beat2.wav" start_after="3::second" repeat_every="3::second"/> </chuckml>
Sample 2
You can use filename patterns, like in "wav/beat*.wav":
<chuckml> <wave src="wav/wave.wav" repeat_every="9::second"/> <wave src="wav/beat*.wav" start_after="3::second" repeat_every="3::second"/> </chuckml>
Sample 3
Of course, you can include ChucK code in ChucKML:
<chuckml> <wave src="wav/wave.wav" repeat_every="9::second"/> <wave src="wav/beat1.wav" start_after="3::second" repeat_every="3::second"/> <wave src="wav/beat2.wav" start_after="6::second" repeat_every="9::second"/> <patch set="Sitar sit => PRCRev r => Echo a => dac"/> <spork name="play_sitar"> while( true ) { // freq std.rand2( 0, 11 ) => float winner; std.mtof( 57 + std.rand2(0,3) * 12 + winner ) => sit.freq; // pluck! std.rand2f( 0.4, 0.9 ) => sit.noteOn; // advance time if ( std.randf() > 0.0 ) { .5::second => now; } else { 0.25::second => now; } } </spork> </chuckml>
License
This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA