Difference between revisions of "Code Infrastructure"

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Here is a collection of code and documentation that we use in internal projects:
 
Here is a collection of code and documentation that we use in internal projects:
  
*[[trimesh2|Mesh library with lots of utilities; also contains 3-vectors and a less-broken GLUI]]
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*[[trimesh2|trimesh2: Mesh library with lots of utilities; also contains 3-vectors and a less-broken GLUI]]
*[[Scene Graphs|Add your favorite code here]]
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*[[Scene Graphs|scene graphs: Add your favorite code here]]
*[[KDtree|A 3-D KD-tree implementation based on trimesh2 vectors]]
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*[[KDtree|KDtree: A 3-D KD-tree implementation based on trimesh2 vectors]]
 
*Images
 
*Images
 
**[[Add your favorite image class here]]
 
**[[Add your favorite image class here]]
**[[imagedb|Code for writing and viewing debug images]]
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**[[imagedb|imagedb: Code for writing and viewing debug images]]
 
*Matrices and Numerical Algorithms:
 
*Matrices and Numerical Algorithms:
**[[Simple Vector Library (SVL)|Graphics-oriented C++ vector and matrix library]]
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**[[Simple Vector Library (SVL)|SVL: Graphics-oriented C++ vector and matrix library]]
**[[TNT|C++ matrix library, including some matrix decomposition routines (LU, eig, etc.)]]
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**[[TNT|TNT: C++ matrix library, including some matrix decomposition routines (LU, eig, etc.)]]
**[[NAG|Commercial numerical algorithms library (Princeton has a license]]
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**[[NAG|NAG: Commercial numerical algorithms library (Princeton has a license]]
 
**[[BLAS/Atlas/LAPACK/...]]
 
**[[BLAS/Atlas/LAPACK/...]]
**[[Simplex|A nice implementation written by Keith Morley]]
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**[[Simplex|simplex: A nice implementation written by Keith Morley]]
**[[FFTW|A good FFT implementation]]
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**[[FFTW|fftw: A good FFT implementation]]
 
*Sample code
 
*Sample code
**[[GUI code|Minimal skeleton and mesh viewer code for various UI toolkits]]
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**[[GUI code|gui code: Minimal skeleton and mesh viewer code for various UI toolkits]]
**[[Graphics card code|pbuffers, fp-pbuffers, fbos, glsl, cg, etc.]]
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**[[Graphics card code|graphics card code: pbuffers, fp-pbuffers, fbos, glsl, cg, etc.]]
**[[Makefile/autoconf|Skeleton makefiles that just work, etc.]]
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**[[Makefile/autoconf|makefile/autoconf: Skeleton makefiles that just work, etc.]]
 
**[[Other stuff]]
 
**[[Other stuff]]

Revision as of 14:04, 10 April 2006

Here is a collection of code and documentation that we use in internal projects: