Difference between revisions of "Graphics card code"
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* There is very simple code for creating a (non-floating-point) PBuffer in ~smr/proj/sample_pbuffer_code/ | * There is very simple code for creating a (non-floating-point) PBuffer in ~smr/proj/sample_pbuffer_code/ | ||
+ | * Very flexible code for arbitrary pbuffers, originally from gpgpu.org, modified by Chris DeCoro, at graphicslab/cdecoro/rendertexture/ |
Latest revision as of 14:25, 10 April 2006
Sample code for assorted OpenGL tricks:
- There is very simple code for creating a (non-floating-point) PBuffer in ~smr/proj/sample_pbuffer_code/
- Very flexible code for arbitrary pbuffers, originally from gpgpu.org, modified by Chris DeCoro, at graphicslab/cdecoro/rendertexture/