Difference between revisions of "Graphics card code"

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* There is very simple code for creating a (non-floating-point) PBuffer in ~smr/proj/sample_pbuffer_code/
 
* There is very simple code for creating a (non-floating-point) PBuffer in ~smr/proj/sample_pbuffer_code/
 +
* Very flexible code for arbitrary pbuffers, originally from gpgpu.org, modified by Chris DeCoro, at graphicslab/cdecoro/rendertexture/

Latest revision as of 14:25, 10 April 2006

Sample code for assorted OpenGL tricks:

  • There is very simple code for creating a (non-floating-point) PBuffer in ~smr/proj/sample_pbuffer_code/
  • Very flexible code for arbitrary pbuffers, originally from gpgpu.org, modified by Chris DeCoro, at graphicslab/cdecoro/rendertexture/