Difference between revisions of "Michael Hammond's JP"

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(LiLo)
(LiLo)
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== LiLo ==
 
== LiLo ==
 
LiLo is a live looping playground created as a performance and compositional aid for musicians.  In many ways, LiLo resembles a traditional looping device.  With the touch of a button, loops can be created, removed, re-recorded, and overdubbed.  A handy metronome automatically enters once a loop is created, or it can be toggled off so as not to interfere with the music-making.  At this minimal level, LiLo acts as an open-source replacement for your Boss RC-20.  However, LiLo expands on these basic features in a number of important ways.  Perhaps most significantly, LiLo divides each loop into a number of rhythmic chunks (predetermined by the user) that can be added, subtracted, or scrambled while remaining fully synchronized with other loops.  This allows for a wide array of phasing effects and sample splicing.  Additionally, multiple iterations (called voices) of a loop can be added and manipulated.  Every change made to a loop or voice is mirrored in the visual interface, which presents the loops and voices as small circular buttons in rows (loops) and columns (voices).
 
LiLo is a live looping playground created as a performance and compositional aid for musicians.  In many ways, LiLo resembles a traditional looping device.  With the touch of a button, loops can be created, removed, re-recorded, and overdubbed.  A handy metronome automatically enters once a loop is created, or it can be toggled off so as not to interfere with the music-making.  At this minimal level, LiLo acts as an open-source replacement for your Boss RC-20.  However, LiLo expands on these basic features in a number of important ways.  Perhaps most significantly, LiLo divides each loop into a number of rhythmic chunks (predetermined by the user) that can be added, subtracted, or scrambled while remaining fully synchronized with other loops.  This allows for a wide array of phasing effects and sample splicing.  Additionally, multiple iterations (called voices) of a loop can be added and manipulated.  Every change made to a loop or voice is mirrored in the visual interface, which presents the loops and voices as small circular buttons in rows (loops) and columns (voices).
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To run LiLo, first be sure you've downloaded the latest version of ChucK.  Next, download the files below and put them in a common directory.  In the terminal window run the following command (Alternatively, you could run the LiLo sript included below):
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> chuck LOOP.ck LOOPER.ck client.ck
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Once you're up and running, you should see a blank applet window appear.  This is the loopface (or looping interface) for LiLo.  You won't see any thing until you actually record a loop.  Before you can do that, it might be helpful to learn some of the basic keystroke commands currently implemented in LiLo's example client program:
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( a ) --- record and stop recording
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( m ) --- toggle metronome on and off
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( n ) --- add a new voice
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( x ) --- remove current voice
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( - ) --- remove a chunk from the end of the current voice
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( = ) --- add a chunk to the end of the current voice
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( s ) --- scramble the chunks of the current voice
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( , ) --- decrease the rate of the current voice by a factor of 2
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( . ) --- increase the rate of the current voice by a factor of 2
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( left-arrow ) --- cycle down through voices
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( right-arrow ) --- cycle up through voices
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( up-arrow ) --- cycle down through loops
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( down-arrow ) --- cycle up through loops
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( i ) --- print voice info to the terminal window
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Instead of using the arrow keys, you can also choose a particular loop/voice by clicking on a circle once it appears in the applet window.  In addition to these basic commands, there are also several alternative record modes that are included in the client file to demonstrate how LiLo can be personalized.  Each of these keystrokes stops and starts recording (much like "a") but adds a variety of voices.
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( 1 ) --- standard start/stop recording
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( 2 ) --- basic phasing (creates two voices out of phase by an eighth note)
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( 3 ) --- serious phasing (creates three voices out of phase by an eighth note)
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( 4 ) --- fun with rates (creates three voices with rates 0.5, 1, and 2)
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( 5 ) --- basic scrambling (creates two voices, one normal and one scrambled)
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( 6 ) --- serious scrambling (uhhh... you've been warned)
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Developed primarily in ChucK (with the visual component coded in Processing), LiLo makes extensive use of the LiSa (live sampling) library created by Dan Trueman.
 
Developed primarily in ChucK (with the visual component coded in Processing), LiLo makes extensive use of the LiSa (live sampling) library created by Dan Trueman.

Revision as of 16:43, 6 May 2008

LiLo

LiLo is a live looping playground created as a performance and compositional aid for musicians. In many ways, LiLo resembles a traditional looping device. With the touch of a button, loops can be created, removed, re-recorded, and overdubbed. A handy metronome automatically enters once a loop is created, or it can be toggled off so as not to interfere with the music-making. At this minimal level, LiLo acts as an open-source replacement for your Boss RC-20. However, LiLo expands on these basic features in a number of important ways. Perhaps most significantly, LiLo divides each loop into a number of rhythmic chunks (predetermined by the user) that can be added, subtracted, or scrambled while remaining fully synchronized with other loops. This allows for a wide array of phasing effects and sample splicing. Additionally, multiple iterations (called voices) of a loop can be added and manipulated. Every change made to a loop or voice is mirrored in the visual interface, which presents the loops and voices as small circular buttons in rows (loops) and columns (voices).


To run LiLo, first be sure you've downloaded the latest version of ChucK. Next, download the files below and put them in a common directory. In the terminal window run the following command (Alternatively, you could run the LiLo sript included below):

> chuck LOOP.ck LOOPER.ck client.ck

Once you're up and running, you should see a blank applet window appear. This is the loopface (or looping interface) for LiLo. You won't see any thing until you actually record a loop. Before you can do that, it might be helpful to learn some of the basic keystroke commands currently implemented in LiLo's example client program:


( a ) --- record and stop recording ( m ) --- toggle metronome on and off ( n ) --- add a new voice ( x ) --- remove current voice ( - ) --- remove a chunk from the end of the current voice ( = ) --- add a chunk to the end of the current voice ( s ) --- scramble the chunks of the current voice ( , ) --- decrease the rate of the current voice by a factor of 2 ( . ) --- increase the rate of the current voice by a factor of 2 ( left-arrow ) --- cycle down through voices ( right-arrow ) --- cycle up through voices ( up-arrow ) --- cycle down through loops ( down-arrow ) --- cycle up through loops ( i ) --- print voice info to the terminal window


Instead of using the arrow keys, you can also choose a particular loop/voice by clicking on a circle once it appears in the applet window. In addition to these basic commands, there are also several alternative record modes that are included in the client file to demonstrate how LiLo can be personalized. Each of these keystrokes stops and starts recording (much like "a") but adds a variety of voices.


( 1 ) --- standard start/stop recording ( 2 ) --- basic phasing (creates two voices out of phase by an eighth note) ( 3 ) --- serious phasing (creates three voices out of phase by an eighth note) ( 4 ) --- fun with rates (creates three voices with rates 0.5, 1, and 2) ( 5 ) --- basic scrambling (creates two voices, one normal and one scrambled) ( 6 ) --- serious scrambling (uhhh... you've been warned)


Developed primarily in ChucK (with the visual component coded in Processing), LiLo makes extensive use of the LiSa (live sampling) library created by Dan Trueman.