PLOrk2009/SeanMurphyFinalProject
Contents
sean's final project ::: granular synthesis in ChucK
granular synthesis
granular synthesis is a type of audio synthesis that functions by dissolving a sampled waveform into several microchunks--called grains--that are then reassembled to form an altogether different sound. grains often have durations of 1 to 100 ms in length, each capable of transformation as an individual waveform. this ability to operate on a micro-time scale allows for a vast amount of control on the treatment of the sound. (as always, wikipedia is not a bad place to start for some reading.)
what i'm trying to do here
my hope for this project was to build a granular synthesizer from the ground up in ChucK. luckily, ChucK is readily prepared for this; both its unit analyzer bank as well as its live sampling unit generator, LiSa, serve as ample tools for this task. i opted to use LiSa, for no particular reason.
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things i really, really want to add
What to include on your project page
- A description of your project
- Your code
- If it's short, you can make a new page for it like this one
- Or, if there's a lot of it, put it in a .zip file so that people can upload it.
- We suggest: put it in your public_html directory on your network drive, then make a link, e.g. to http://www.princeton.edu/~yourname/yourfile.zip. Let us know if you need any help!
- Instructions on how to run your code
- A sound or video recording of your piece. Going lo-fi and using built-in webcam from another laptop (e.g. PLOrk machine in studio B) is fine. But for audio, if you're using chuck, best to use rec.ck for writing chuck's output directly to a file.
- See directions above on putting it on your network drive and linking to it