Difference between revisions of "StereoChordEGG.ck"

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         //Paia's circuit used a top-octave generator to make a square wave train that they somehow filtered.
 
         //Paia's circuit used a top-octave generator to make a square wave train that they somehow filtered.
 
         // I can't remember how that happened so I used banded wave guides, since it sounded right.
 
         // I can't remember how that happened so I used banded wave guides, since it sounded right.
 
 
         // Paia used three note chords, so that's good enough for us.
 
         // Paia used three note chords, so that's good enough for us.
 
         BandedWG tonic => gain g;
 
         BandedWG tonic => gain g;
 
         BandedWG two => g;
 
         BandedWG two => g;
 
         BandedWG third => g;
 
         BandedWG third => g;
 
 
         // the banded wave guides will be playing all the time, so the only control is that
 
         // the banded wave guides will be playing all the time, so the only control is that
 
         // we will be ramping the gain of the mixer from current vol to wanted vol.
 
         // we will be ramping the gain of the mixer from current vol to wanted vol.
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         float wantedvol;
 
         float wantedvol;
 
         g => dac;
 
         g => dac;
 
 
         // set some defaults for the banded wave guide generators.  I don't know or care too much
 
         // set some defaults for the banded wave guide generators.  I don't know or care too much
 
         //  what these all mean.  It is enough that someone out in internet land knows.
 
         //  what these all mean.  It is enough that someone out in internet land knows.
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             loudness=> b.gain;
 
             loudness=> b.gain;
 
             1=> b.preset;
 
             1=> b.preset;
 
 
             // comp-XXX salesman: "hey Arnie!  He doesn't know what std.mtof does!". Spock: "read the source, luke".
 
             // comp-XXX salesman: "hey Arnie!  He doesn't know what std.mtof does!". Spock: "read the source, luke".
 
             std.mtof(21+note) => b.freq;
 
             std.mtof(21+note) => b.freq;
 
 
             // we love rand functions to set important parameters so that the wool is firmly over our eyes.
 
             // we love rand functions to set important parameters so that the wool is firmly over our eyes.
 
             //  As the Church of the Subgenius sez: "Praise Bob!"
 
             //  As the Church of the Subgenius sez: "Praise Bob!"
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             std.rand2f( 0.6, 0.8 ) => b.startBowing;
 
             std.rand2f( 0.6, 0.8 ) => b.startBowing;
 
         }
 
         }
 
 
         // adjust the gain up or down as needed without going passed the desired limit
 
         // adjust the gain up or down as needed without going passed the desired limit
 
         // note that the direction of the adjustment MUST be in agreement with the desired
 
         // note that the direction of the adjustment MUST be in agreement with the desired
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             adjust=>g.gain;
 
             adjust=>g.gain;
 
         }
 
         }
 
 
         // set some reasonable values for this object.  Normally we would do this in a constructor. (where
 
         // set some reasonable values for this object.  Normally we would do this in a constructor. (where
 
         // are the constructors?  I must have missed something...
 
         // are the constructors?  I must have missed something...
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             0=> g.gain;
 
             0=> g.gain;
 
         }
 
         }
 
 
         //ramp the volume on this object incrementally till we hit the wanted volume
 
         //ramp the volume on this object incrementally till we hit the wanted volume
 
         public void rampgain ( ) {
 
         public void rampgain ( ) {
Line 78: Line 70:
 
             }
 
             }
 
         }
 
         }
 
 
     }
 
     }
 
     //  a function for "syntactic cod-liver-oil" since we can't spork c.rampgain directly
 
     //  a function for "syntactic cod-liver-oil" since we can't spork c.rampgain directly
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     V.setChord ( 5,7,2,"V");
 
     V.setChord ( 5,7,2,"V");
 
     spork ~ runChord(V);
 
     spork ~ runChord(V);
 
 
     //since machines like to use numbers to access the chords, rather than names like I,IV,V
 
     //since machines like to use numbers to access the chords, rather than names like I,IV,V
 
     //we put the chord object (references) into an array
 
     //we put the chord object (references) into an array
 
     [I,IV,V] @=> Chord @ s[ ] ;
 
     [I,IV,V] @=> Chord @ s[ ] ;
 
 
     //changeto will bring up the volume on one of the chords and leave it like for a specified duration
 
     //changeto will bring up the volume on one of the chords and leave it like for a specified duration
 
     fun void changeto (float amplitude,int index,dur t )
 
     fun void changeto (float amplitude,int index,dur t )

Revision as of 17:36, 21 February 2006

   // In the late '60s or early 70's Paia electronics came out with a circuit kit called the
   // Stereo Chord EGG (Electronic Gratification Generator).  It was a top-octave generator
   // along with a resistor network to mix up the I,IV and V chords into the left and right channels.
   // 
   //  This little chuck proggy is an attempt to re-create "the wisdom of the ancients"  and let you
   // hear what this little guy sounded like -- as best as my 35 year old, admittedly alcohol
   // addled memories will permit.
   class Chord 
   {
       string myName;  // a name for us to show the user during debug prints.  BTW: what's with <<<>>> ??!?!
       //Paia's circuit used a top-octave generator to make a square wave train that they somehow filtered.
       // I can't remember how that happened so I used banded wave guides, since it sounded right.
       // Paia used three note chords, so that's good enough for us.
       BandedWG tonic => gain g;
       BandedWG two => g;
       BandedWG third => g;
       // the banded wave guides will be playing all the time, so the only control is that
       // we will be ramping the gain of the mixer from current vol to wanted vol.
       float currvol;
       float wantedvol;
       g => dac;
       // set some defaults for the banded wave guide generators.  I don't know or care too much
       //  what these all mean.  It is enough that someone out in internet land knows.
       //  "The internet is the ultimate irreferance":  Jim Hinds. and you can quote me on that.
       public void  setBand ( BandedWG b, float loudness, int note ) {
           loudness=> b.gain;
           1=> b.preset;
           // comp-XXX salesman: "hey Arnie!  He doesn't know what std.mtof does!". Spock: "read the source, luke".
           std.mtof(21+note) => b.freq;
           // we love rand functions to set important parameters so that the wool is firmly over our eyes.
           //  As the Church of the Subgenius sez: "Praise Bob!"
           std.rand2f( 0.1, 0.9 ) => b.bowRate;
           std.rand2f( 0.2, 0.35 ) => b.bowPressure;
           std.rand2f( 0.6, 0.8 ) => b.startBowing;
       }
       // adjust the gain up or down as needed without going passed the desired limit
       // note that the direction of the adjustment MUST be in agreement with the desired
       // direction.  This method doesnt know about that.  That's one reason it is private.
       private void gainTo ( float v, float wanted ) {
           currvol + v => float adjust;
           if ( wanted > currvol && adjust > wanted ) wanted => adjust;
           if ( wanted < currvol && adjust < wanted ) wanted => adjust;
           adjust=>currvol;
           adjust=>g.gain;
       }
       // set some reasonable values for this object.  Normally we would do this in a constructor. (where
       // are the constructors?  I must have missed something...
       //
       public void  setChord ( int tonicValue, int twoValue, int thirdValue,string n) {
           n => myName;
           setBand (tonic, .80, tonicValue);
           setBand (two, .85, twoValue);
           setBand (third, .9, thirdValue);
           0 => wantedvol;
           0 => currvol;
           0=> g.gain;
       }
       //ramp the volume on this object incrementally till we hit the wanted volume
       public void rampgain ( ) {
           float adjust;
           while ( 1 ) {
               175::ms => now;
               if ( currvol > wantedvol ) {
                   gainTo(-.2, wantedvol);
               }
               if ( currvol < wantedvol ) {
                   gainTo(.1, wantedvol);
               }
               //	<<<myName, currvol,wantedvol>>>;
           }
       }
   }
   //  a function for "syntactic cod-liver-oil" since we can't spork c.rampgain directly
   fun void runChord (Chord c) {
       c.rampgain();
   }
   //set up the I, IV and V chords and start them sounding at amplitude zero
   Chord I;
   I.setChord ( 1,3,5,"I");
   spork ~ runChord(I);
   Chord IV;
   IV.setChord ( 4,6,1,"IV");
   spork ~ runChord(IV);
   Chord V;
   V.setChord ( 5,7,2,"V");
   spork ~ runChord(V);
   //since machines like to use numbers to access the chords, rather than names like I,IV,V
   //we put the chord object (references) into an array
   [I,IV,V] @=> Chord @ s[ ] ;
   //changeto will bring up the volume on one of the chords and leave it like for a specified duration
   fun void changeto (float amplitude,int index,dur t )
   {
       for ( 0 =>int i; i <3 ; i++ ) {
           0 => float v;
           if (i == index ) amplitude => v;
           v=> s [i].wantedvol;
       }
       t => now ;
   }
   //select a chord at random, bring it up to a random level and hold for some reasonable time
   while (1) {
       changeto (std.rand2f(.5,.9),  std.rand2(0,2), std.rand2f(1.5,4)::second );
   }