Difference between revisions of "ChucKML"
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<chuckml> | <chuckml> | ||
− | <wave src="wav/wave.wav" | + | <wave src="wav/wave.wav" repeat_every="9::second"/> |
− | <wave src="wav/beat*.wav" | + | <wave src="wav/beat*.wav" start_after="3::second" repeat_every="3::second"/> |
</chuckml> | </chuckml> | ||
Revision as of 14:51, 23 February 2006
ChucKML is a XML-based ChucK preprocessor. It reads XML and prints ChucK code.
Usage
$ ./chuckml sample.xml # print the code to the standard output.
You'll probably want to redirect the output to a file:
$ ./chuckml sample.xml > sample.ck # create sample.ck $ chuck sample.ck # play sample.ck
Sample code
Sample 1
This sample only tells which files should be played, and when:
<chuckml> <wave src="wav/wave.wav" repeat_every="9::second"/> <wave src="wav/beat1.wav" start_after="3::second" repeat_every="3::second"/> <wave src="wav/beat2.wav" start_after="3::second" repeat_every="3::second"/> </chuckml>
Sample 2
You can use filename patterns, like in "wav/beat*.wav":
<chuckml> <wave src="wav/wave.wav" repeat_every="9::second"/> <wave src="wav/beat*.wav" start_after="3::second" repeat_every="3::second"/> </chuckml>
Sample 3
Of course, you can include ChucK code in ChucKML:
<chuckml> <wave src="wav/wave.wav" repeat_every="9::second"/> <wave src="wav/beat1.wav" start_after="3::second" repeat_every="3::second"/> <wave src="wav/beat2.wav" start_after="6::second" repeat_every="9::second"/> <patch set="Sitar sit => PRCRev r => Echo a => dac"/> <spork name="play_sitar"> while( true ) { // freq std.rand2( 0, 11 ) => float winner; std.mtof( 57 + std.rand2(0,3) * 12 + winner ) => sit.freq; // pluck! std.rand2f( 0.4, 0.9 ) => sit.noteOn; // advance time if ( std.randf() > 0.0 ) { .5::second => now; } else { 0.25::second => now; } } </spork> </chuckml>