Difference between revisions of "Code Infrastructure"
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**[http://www.sgi.com/tech/stl/table_of_contents.html SGI's standard library reference] | **[http://www.sgi.com/tech/stl/table_of_contents.html SGI's standard library reference] | ||
+ | *[[Computer Configuration|How to configure the various graphicslab computers]] |
Revision as of 16:29, 16 April 2006
Here is a collection of code and documentation that we use in internal projects:
- trimesh2: Mesh library with lots of utilities; also contains templated vectors and a less-broken GLUI
- RPly: Loads and stores PLY files
- scene graphs: Add your favorite code here
- KDtree: A 3-D KD-tree implementation based on trimesh2 vectors
- Images
- Matrices and Numerical Algorithms:
- SVL: Graphics-oriented C++ vector and matrix library
- TNT: C++ matrix library, including some matrix decomposition routines (LU, eig, etc.)
- NAG: Commercial numerical algorithms library (Princeton has a license
- BLAS/Atlas/LAPACK/...
- simplex: A nice implementation written by Keith Morley
- fftw: A good FFT implementation
- Sample code
- C++ documentation:
- How to configure the various graphicslab computers