Difference between revisions of "Code Infrastructure"
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Here is a collection of code and documentation that we use in internal projects: | Here is a collection of code and documentation that we use in internal projects: | ||
− | *[ | + | *[http://www.cs.princeton.edu/gfx/proj/trimesh2/ trimesh2: Mesh library with lots of utilities; also contains templated vectors and a less-broken GLUI] |
− | *[[Scene Graphs|Add your favorite code here]] | + | *[http://www.cs.princeton.edu/~diego/professional/rply/ RPly: Loads and stores PLY files] |
− | *[[KDtree|A 3-D KD-tree implementation based on trimesh2 vectors]] | + | *[[Scene Graphs|scene graphs: Add your favorite code here]] |
+ | *[[KDtree|KDtree: A 3-D KD-tree implementation based on trimesh2 vectors]] | ||
*Images | *Images | ||
**[[Add your favorite image class here]] | **[[Add your favorite image class here]] | ||
− | **[[imagedb|Code for writing and viewing debug images]] | + | **[[imagedb|imagedb: Code for writing and viewing debug images]] |
*Matrices and Numerical Algorithms: | *Matrices and Numerical Algorithms: | ||
− | **[[Simple Vector Library (SVL)|Graphics-oriented C++ vector and matrix library]] | + | **[[Simple Vector Library (SVL)|SVL: Graphics-oriented C++ vector and matrix library]] |
− | **[[TNT|C++ matrix library, including some matrix decomposition routines (LU, eig, etc.)]] | + | **[[TNT|TNT: C++ matrix library, including some matrix decomposition routines (LU, eig, etc.)]] |
− | **[[NAG|Commercial numerical algorithms library (Princeton has a license]] | + | **[[NAG|NAG: Commercial numerical algorithms library (Princeton has a license]] |
**[[BLAS/Atlas/LAPACK/...]] | **[[BLAS/Atlas/LAPACK/...]] | ||
− | **[[Simplex|A nice implementation written by Keith Morley]] | + | **[[Simplex|simplex: A nice implementation written by Keith Morley]] |
− | **[[FFTW|A good FFT implementation]] | + | **[[FFTW|fftw: A good FFT implementation]] |
*Sample code | *Sample code | ||
− | **[[GUI code|Minimal skeleton and mesh viewer code for various UI toolkits]] | + | **[[GUI code|gui code: Minimal skeleton and mesh viewer code for various UI toolkits]] |
− | **[[Graphics card code|pbuffers, fp-pbuffers, fbos, glsl, cg, etc.]] | + | **[[Graphics card code|graphics card code: pbuffers, fp-pbuffers, fbos, glsl, cg, etc.]] |
− | **[[Makefile/autoconf|Skeleton makefiles that just work, etc.]] | + | **[[Makefile/autoconf|makefile/autoconf: Skeleton makefiles that just work, etc.]] |
**[[Other stuff]] | **[[Other stuff]] | ||
+ | *C++ documentation: | ||
+ | **[http://www.sgi.com/tech/stl/table_of_contents.html SGI's standard library reference] | ||
+ | |||
+ | *Qt Related: | ||
+ | **[[Configuring Qt|Configuring Qt: Information on getting Qt to work properly]] | ||
+ | **[[qtmeshview|qtmeshview: a port of Szymon's mesh_view program to Qt and libQGLViewer]] | ||
+ | |||
+ | |||
+ | *[[Computer Configuration|How to configure the various graphicslab computers]] |
Latest revision as of 13:38, 29 September 2006
Here is a collection of code and documentation that we use in internal projects:
- trimesh2: Mesh library with lots of utilities; also contains templated vectors and a less-broken GLUI
- RPly: Loads and stores PLY files
- scene graphs: Add your favorite code here
- KDtree: A 3-D KD-tree implementation based on trimesh2 vectors
- Images
- Matrices and Numerical Algorithms:
- SVL: Graphics-oriented C++ vector and matrix library
- TNT: C++ matrix library, including some matrix decomposition routines (LU, eig, etc.)
- NAG: Commercial numerical algorithms library (Princeton has a license
- BLAS/Atlas/LAPACK/...
- simplex: A nice implementation written by Keith Morley
- fftw: A good FFT implementation
- Sample code
- C++ documentation:
- Qt Related: