Difference between revisions of "Parallel code examples in SuperCollider and ChucK"

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(The Examples)
(The Examples)
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* [[Example 3 | Example 3:]] fm synthesis
 
* [[Example 3 | Example 3:]] fm synthesis
 
* [[Example 4 | Example 4:]] texture using fm synthesis
 
* [[Example 4 | Example 4:]] texture using fm synthesis
 +
* [[Example 5 | Example 5:]] heroic space-opera synth doodling from SC3's "streams-patterns-events" doc

Revision as of 12:54, 11 October 2007

The following links are to bits of example code written in both ChucK and SuperCollider - they might be useful for people who know one language and want to learn about the other one. Sources are credited in each case.

These examples need to be run in their native languages, obviously. Information on these programs can be found in these places:

The Examples

  • Example 1: a simple rising sine figure with frequency-dependent levels of reverb
  • Example 2: 2 out of phase saw waves frequency-modulating a sine wave
  • Example 3: fm synthesis
  • Example 4: texture using fm synthesis
  • Example 5: heroic space-opera synth doodling from SC3's "streams-patterns-events" doc